Zelda: ToTK.
Make your way through this electrifying shrine in Tears of the Kingdom.
In The Legend of Zelda: Tears of the Kingdom, players embark on a grand adventure through an expanded version of Hyrule that offers a plethora of new challenges. Tears of the Kingdom features 152 shrines, significantly more than its predecessor Breath of the Wild, that put Link's recently acquired abilities to the test through distinctive puzzles.
One particularly challenging shrine is the Turakamik Shrine, which requires using three of Link's special abilities to solve. Read on to discover the solution to the puzzle within Turakamik Shrine in Tears of the Kingdom.
RELATED: Zelda: Tears of the Kingdom - What to Do After Completing the Main Story
To reach the Turakamik Shrine, head to coordinates -2657, -2237, 0067 in the Gerudo Canyon region. A quick way of reaching the shrine is to fast travel to the Gerudo Canyon Skyview Tower, which can be found at coordinates -2432, -2178, and -0307, and use the paraglider to soar directly east. The shrine is prominently visible on a low ledge, positioned just above the road that winds its way through the canyon and into the Gerudo Desert.
Upon entering the shrine, the player will immediately notice two metal balls hanging from chains, one with power and one without.
Grab the powered ball with the Ultrahand and fuse it to the other ball on the chain. This causes power to flow between both, setting the nearby large cogwheel in motion.
Approach the big cog wheel and use the Rewind ability to make it rotate counterclockwise. Once it starts moving, jump onto one of the teeth of the wheel to ride it up to the next level.
On the next level, the player will notice two more hanging balls to their left. Again, one of them lacks power, while the other is powered.
Use the Ultrahand ability to grab the closest ball and lift it high in the opposite direction. Release the ball with ultrahand, causing it to swing back and forth widely.
While the first ball is swinging, use Ultrahand to grab the second, powered ball and pull it close to the middle point between the two balls. Attach the powered ball when the swinging first ball is within reach.
This transfer of electricity will activate a series of four platforms, causing them to move in and out of the nearby wall. When the platform closest to the far wall is fully extended, use the Ascend ability to teleport onto it. This will take you to the other side, where you can easily jump onto the platform to the right and proceed further into the shrine.
Entering the next room, you will encounter numerous structures including another large cogwheel and various other contraptions. On the far side of the room, the player will notice an electrified suspended ball, two poles extending from the wall, and a circuit line linking them to the door. At the foot of the ledge where the chest was located, there is a construction composed of two smaller cogwheels connected by a fused rod. Each of these elements are crucial to solving the puzzle and opening the locked door.
Employing the same strategy as before, utilize the Rewind ability to reverse the large cogwheel's rotation, granting access to a nearby ledge. On this elevated platform, the player will find a chest containing a Strong Zonaite Shield. Jump down to the lower level, and it's time to solve the last puzzle of Turakamik Shrine.
Related: Zelda: Tears of the Kingdom - Best Shield Fusion Combinations
First, use Ultrahand to take the hanging ball and drape it over the first rod, electrifying it.
From the structure featuring the small cogwheels with a rod in between them, use Ultrahand to grab and remove the rod.
Return to the two poles on the wall and place the rod on top of both, so the electricity travels through the rods and to the circuit. Doing so will open the door, allowing you to complete Turakamik Shrine.
The Legend of Zelda: Tears of the Kingdom is available now for the Nintendo Switch.
Brielle has been writing video game guides since 2008. A avid hobbyist, her interests outside of gaming include collecting anime goods and figures, hoarding stuffed animals, and maintaining a lengthy list of "I'll get around to it!" craft projects. Her ultimate gaming flex is her participation in a "world first" boss kill in World of Warcraft.
Turakamik Shrine RELATED: Zelda: Tears of the Kingdom - What to Do After Completing the Main Story Turakamik Shrine coordinates -2657, -2237, 0067 coordinates -2432, -2178, and -0307 Ultrahand Rewind Ultrahand Ultrahand Ascend Rewind Related: Zelda: Tears of the Kingdom - Best Shield Fusion Combinations Ultrahand Ultrahand The Legend of Zelda: Tears of the Kingdom